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The ArtaQuest feed: posts across eleven categories — surveys, datasets, models, articles, 2D and 3D illustrations, 2D and 3D animations, 2D and 3D games, and music. One rule governs them all: every submission is a public Kaggle notebook that has been run, and its author picks which of that run's output files to publish.
Before anything publishes, a reproducibility checklist reads Kaggle's public API and reports four checkable facts: the notebook is public, every one of its inputs is public, the run finished and produced these exact files, and it ran with the internet switched off on Kaggle's own record — or, if it did not, we say so plainly. Nothing is scored or ranked. The author then confirms publication from their own inbox, and the work carries a permanent DOI short link (artaquest.com/d/n<id>).
- Surveys — Survey instruments with their analysis pipelines — each survey is a public Kaggle notebook that has been run, holding the instrument and the analysis together.
- Datasets — Datasets built in code with a datasheet — each dataset is a public Kaggle notebook that has been run, constructing and documenting its data.
- Models — Models trained in the notebook itself — each model is a public Kaggle notebook that has been run, with its training and evaluation on Kaggle's public record.
- Articles — Writing where every claim is computed in place — each article is a public Kaggle notebook that has been run, its figures and claims produced by that run.
- 2D Illustrations — Procedural artworks — each 2D illustration is a public Kaggle notebook that has been run, publishing the image files the run produced.
- 3D Illustrations — Scenes built as real geometry — each 3D illustration is a public Kaggle notebook that has been run, publishing its Wavefront OBJ scene beside the rendered view.
- 2D Animations — Animations rendered from code — each 2D animation is a public Kaggle notebook that has been run, publishing the frames it shows.
- 3D Animations — Camera flights through built scenes — each 3D animation is a public Kaggle notebook that has been run, publishing its geometry beside the render.
- 2D Games — Playable self-contained games — each 2D game is a public Kaggle notebook that has been run, publishing everything it needs to play.
- 3D Games — Playable worlds with real depth — each 3D game is a public Kaggle notebook that has been run, publishing everything it needs to play.
- Music — Tracks rendered by generative models — each piece is a public Kaggle notebook that has been run, publishing the audio beside the weights that render it so anyone can render it again.